Hart Inversor (706)

To move the linkage manually move the BLUE point.  To automate the movement give the Speed slider a non-zero value. If this fails to work (which can happen after clicking the  reset icon) then right-click on the BLUE point and select "Animation on" or alternatively just reload the page.

Frame DImensions

Animation Speed

Locus

Paths

a = 3.6 (slider from 0 to 20, step 0.1)
h_1 = 5 (slider from Δω to 20, step 0.1)
B: (0, h_1)
ω = 3.2 (slider from 2 * Δω to 20, step 0.1)
p = Circle(B, a)
BasePoint_1 = Intersect(xAxis, yAxis)
h_2 = 5 (slider from Δω to 20, step 0.1)
C: (ω, h_2)
BasePoint_2: (ω, 0)
Δω = 0.44 (slider from 0 to 2, step 0.01)
P_1: (-Δω, h_1)
P_2: (-Δω, -Δω)
P_3: (ω + Δω, -Δω)
P_4: (ω + Δω, h_2)
P_5: (ω - Δω, h_2)
P_6: (ω - Δω, Δω)
P_7: (Δω, Δω)
P_8: (Δω, h_1)
C_1: (0, h_1 + Δω)
C_2: (ω, h_2 + Δω)
poly1, p_1, p_2, p_3, p_4, p_5, p_6, p_7, p_8 = Polygon(P_1, P_2, P_3, P_4, P_5, P_6, P_7, P_8)
c = CircumcircleArc(P_8, C_1, P_1)
d = CircumcircleArc(P_4, C_2, P_5)
A = (-3.92, 6.02)
D = (-1.26, 6.02)
E = (-1.26, 2.36)
F = (-3.92, 2.36)
poly2, a_1, d_1, e, f = Polygon(A, D, E, F)
g = Circle(B, a)
k = Circle(C, 3 * a)
Speed = 0 (slider from -10 to 10, step 0.1)
A_1 = (-3.92, 2.2)
D_1 = (-1.26, 2.2)
E_1 = (-1.26, 0.28)
F_1 = (-3.92, 0.28)
poly2_1, a_2, d_2, e_1, f_1 = Polygon(A_1, D_1, E_1, F_1)
b = 9 (slider from 0 to 20, step 0.1)
h = Circle(C, ω)
q = Circle(B, a)
g_1 = Circle(C, B)
o = false
u = false
s = Circle(C, b)
q_1 = Circle(C, B)
r_1 = Circle(B, C)
c_1 = Circle(B, a)
t = Circle(C, ω)
c_2 = Circle(C, ω)
U = Point(c_2)
V = Point(c_2)
e_2 = CircleArc(C, U, V)
r = Circle(B, a)
k_1 = Circle(B, a)
G = Point(k_1)
H = Point(k_1)
s_1 = CircleArc(B, G, H)
I = Point(e_2)
i = Segment(C, I)
t_1 = Circle(I, b)
J = Intersect(s_1, t_1, 1)
J' = Mirror(J, I)
j = Segment(J, J')
l = Segment(J, B)
m = LineBisector(B, J')
J'_1 = Mirror(J, B)
n = LineBisector(J'_1, J')
J'_2 = Mirror(J, n)
b_1 = Segment(J, J'_1)
i_1 = Segment(J'_1, J'_2)
j_1 = Segment(J'_2, J')
K = Midpoint(i_1)
loc1 = Locus(K, I)
L = Point(b_1)
f_2 = Circle(L, C)
l_1 = Segment(I, C)
M, O = Intersect(f_2, l_1)
m_1 = Segment(M, B)
N = Intersect(m_1, b_1)
P = Midpoint(J'_1, J'_2)
R = Intersect(b_1, j)
S = Intersect(b_1, i_1)
T = Intersect(j, l_1)
W = Intersect(j, j_1)
Z = Intersect(j_1, i_1)